
Virtual and Augmented Learning for SEN (VALSEN)
2025-1-PL01-KA220-SCH-000355442
Partners:
1. Asociacija EduLActiva from Lithuania
2. Basak Egitim Hizmetleri Tic. AS. from Turkey
3. Sumy State University from Ukraine
4. SzkoÅa Podstawowa nr 2 im 6 Brygady Powietrznodestantowej from Poland
Main aim: To harness a Multidimensional Immersion Environment to improve education approach for Special Educational Needs (SEN) students. This project aims to develop and assess AR and VR tools tailored to the unique needs of SEN students, supported by research and a digital toolkit, to create a more inclusive and effective learning environment.
Objectives:
1. Develop and validate at least four AR/VR educational tools (one per partner) tailored to the learning needs of SEN students. These tools will be aligned with identified learning challenges and tested in real classroom settings.
2. Train 60 educators (teachers, curriculum developers, and administrators) in the integration of AR/VR technologies for SEN education through two international workshops and local training sessions.
3. Create and publish a Digital Toolkit with at least 20 case studies and implementation strategies for using AR/VR with SEN students, based on research and real-life classroom experiences.
4. Pilot-test AR/VR tools in at least 8 classrooms across 4 countries with a minimum of 100 SEN students participating in real-world learning experiences, collecting and analyzing feedback for improvement.
5. Engage at least 100 parents/guardians through four webinars aimed at raising awareness of AR/VR educational benefits and equipping them with knowledge to support their children's learning.
6. Host a Final Multiplier Event in Lithuania, attracting at least 60 participants, including educators, policymakers, and stakeholders, to share project results, promote AR/VR tools, and ensure long-term sustainability.
Activities:
International coordination meeting in Poland to finalize the digital toolkit structure and share real-life classroom cases.
Research phase by SEN and AR/VR experts on the challenges faced by SEN learners and the potential of immersive technologies.
Development of four educational AR/VR tools tailored to specific SEN learning needs.
Creation of a Digital Toolkit including 20+ case studies, good practices, and guidelines for using AR/VR with SEN students.
Content development meeting in Turkey with educators from each country to shape the final toolkit and app content.
International 5-day workshop in Lithuania to train 24 educators (6 per country) in AR/VR integration for SEN education.
Development of Training Materials & Guidelines to help educators integrate AR/VR into SEN education.
Pilot deployment of AR/VR tools in 8 classrooms (2 per country) involving over 100 SEN students.
Ongoing feedback and evaluation sessions with students, teachers, and specialists to refine the tools.
Organization of 4 Parent and Guardian webinars (one per country) for 100+ parents to build awareness and support AR/VR-based learning at home.
Collection and analysis of data from classroom pilots to assess tool impact and educational outcomes.
Final evaluation meeting and Multiplier Event in Lithuania with 60+ participants to share results and promote long-term adoption.
Regular Feedback Sessions with Stakeholders.
Broad Dissemination of Project Results through reports, conferences, social media, and promotional materials.
Results:
Four AR/VR educational tools developed and refined based on real classroom experiences, addressing specific SEN learning challenges such as attention deficits, social interaction difficulties, and cognitive processing.
60 trained educators equipped with the knowledge and skills to effectively integrate AR/VR into SEN teaching methodologies.
A comprehensive Digital Toolkit published, including 20 case studies, best practices, and step-by-step implementation guides, ensuring the projectâs knowledge is transferable and scalable beyond the pilot schools.
Pilot-tested AR/VR solutions implemented in at least 8 classrooms, with direct impact on 100+ SEN students, demonstrating measurable improvements in engagement and learning outcomes.
100 parents/guardians engaged through webinars, increasing parental understanding and support for AR/VR-based learning for SEN students.
Robust evaluation framework established, with data collection and feedback mechanisms ensuring continuous improvement and validation of AR/VR tools.
Final Multiplier Event held with 60+ attendees, including educational policymakers, showcasing project results and fostering future adoption of AR/VR in SEN education.
Project dissemination reaching at least 500 stakeholders through reports, conferences, and digital platforms, ensuring sustainability and further replication of results in other educational institutions.
